Running on Cargo
About
Talks
Publications
Typography at HIT
History of UI / OS Design
Design Hacking / Generative Design
YOTPO
tawkon
Palavras
Tarboot Maariv
Disassembly
Spada
Intimadance
Experimental Type Posters
Non Humans Are Tasty
nascent client timeline
Political Collapse Postcards
Mien Magazine
Designer's Night in Tel Aviv
Accept & Proceed
Inside Mobile
Various Logotypes
ASCII Art
iLotter
Torso BitTorrent client
WilkinsonEyre.Architects IA
Aisha - Political Poetry Books
Non Humans Are Tasty
Non Humans Are Tasty is a fast-pace Circular Shooter.
In this game, inhabitants of an imaginary galaxy try to fight off an evil empire named Zod.

In the game's universe, planets are not orbiting each other - they are inside each other. each planet enslaves the planets below and the player takes control of the innermost planet's people and guides them in their struggle to take down Zod.

I built the game prototype using Actionscript3 using the Box2D physics and KitchenSync animations/timing.

UI / Map screens:
Previous / Next image (1 of 2)


In-Game Screenshots:
Previous / Next image (1 of 2)